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QQRKSRC1 // This file has been written by QuArK quarksnapshot_20001015 // It's the text version of file: UserData Doom 3.qrk //$Header: /cvsroot/quark/runtime/addons/Doom_3/UserData\040Doom\0403.qrk,v 1.2 2004/12/27 06:26:54 rowdy Exp $ // ----------- REVISION HISTORY ------------ //$Log: UserData\040Doom\0403.qrk,v $ //Revision 1.2 2004/12/27 06:26:54 rowdy //minor enhancements to Doom 3 support - fixed the ceiling texture in the default room, re-added textures/common/* (to make some activities slightly easier), improved Doom3 menu to allow exporting .map files // //Revision 1.1 2004/12/22 11:45:35 rowdy //Rowdy - first pass of support for Doom 3 // //Revision 1.2 2001/03/20 21:56:26 decker_dk //Added log-header / misc. // { Description = "Custom configuration file for Doom 3." MapObjPanel.qrk = { cube: = { new cube:p = { east:f = { v = '64 0 0 64 128 0 64 0 128' tex = "[auto]" } west:f = { v = '-64 0 0 -64 -128 0 -64 0 128' tex = "[auto]" } north:f = { v = '0 64 0 -128 64 0 0 64 128' tex = "[auto]" } south:f = { v = '0 -64 0 128 -64 0 0 -64 128' tex = "[auto]" } up:f = { v = '0 0 64 128 0 64 0 128 64' tex = "[auto]" } down:f = { v = '0 0 -64 128 0 -64 0 -128 -64' tex = "[auto]" } } } light: = { light:e = { origin = "0 0 0" light = "300" _color = "1 1 1" } } bezier: = { bezier:b2 = { v = '0 0 0 0 0 64 0 0 0.50000 0 128 0 0 1 0 0 64 0 0 0.50000 64 64 0 0.50000 0.50000 128 64 0 1 0.50000 0 128 0 0 1 64 128 0 0.50000 1 128 128 0 1 1' tex = "base_wall/a_sopanel1_d01b" } } // not strictly relevant, altho Doom 3 does have mapDef files (sorta the same thing) //ArenaFileMaker: = //{ // ArenaFileMaker:d = // { // ;desc = "Put one in your map and an arena script will be created autom" // "agically" // origin = "0 0 0" // bots = "ranger bones" // longname = "my very cool map" // fraglimit = "50" // type = "ffa" // macro = "dup arenafilemaker" // } //} } Menu.qrk = { item: = { Txt = "Export .map file only" ExportMapFile = "1" } // the rest don't work yet //item: = //{ // Txt = "&GO ! (textures+build+Doom)" // Shortcut = "Ctrl+R" // RunGame = "1" // Textures = "1" // BuildPgm1 = "1" // BuildPgm2 = "1" // BuildPgm3 = "1" // ExportMapFile = "1" //} //item: = //{ // Txt = "Quic&kGO ! (fast -vis)" // Shortcut = "Ctrl+K" // Textures = "1" // ExportMapFile = "1" // BuildPgm1 = "1" // BuildPgm2 = "1" // BuildPgm3 = "1" //} //item: = //{ // Txt = "&Fastest (full bright)" // Shortcut = "Ctrl+F" // Textures = "1" // RunGame = "1" // BuildPgm1 = "1" // ExportMapFile = "1" //} //item: = //{ // Txt = "Fastest on &selection only" // Shortcut = "Ctrl+P" // SelOnly = "1" // Textures = "1" // RunGame = "1" // BuildPgm1 = "1" // ExportMapFile = "1" //} item: = { Txt = "-" } //item: = //{ // Txt = "&Prepare used textures" // Textures = "1" //} //item: = //{ // Txt = "&Complete rebuild" // Pause = "1" // Textures = "1" // ExportMapFile = "1" // BuildPgm1 = "1" // BuildPgm2 = "1" // BuildPgm3 = "1" //} item: = { Txt = "&Run Doom 3" RunGame = "1" } item: = { Txt = "-" } item: = { Txt = "&DMAP (.bsp file creation)" Pause = "1" BuildPgm1 = "1" ExportMapFile = "1" } //item: = //{ // Txt = "&DMAP -vis (visibility list)" // Pause = "1" // BuildPgm2 = "1" //} //item: = //{ // Txt = "&DMAP -light (light projection)" // Pause = "1" // BuildPgm3 = "1" //} //item: = //{ // Txt = "&BSPC -bsp2aas (bot nodelist)" // Pause = "1" // BuildPgm4 = "1" //} //item: = //{ // Txt = "-" //} //item: = //{ // Txt = "DMAP -onlyents (only &entities)" // Pause = "1" // BuildPgm1 = "1" // BuildArgs1 = "-onlyents" // ExportMapFile = "1" //} //item: = //{ // Txt = "&BSPC -reach (update entity reachability)" // Pause = "1" // ExportMapFile = "1" // BuildPgm4 = "1" // BuildArgs4 = "-reach" //} } }